Jade Empire |
Xbox |
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Review by Matt Paprocki |
Microsoft |
RPG |
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Graphics: 8 |
Sound: 9 |
Gameplay: 7 |
Overall: 7 |
In just a few short years, Bioware made a name for themselves simply for
producing a critically acclaimed Star Wars game that was far better than anything
to come out of Lucasarts in years. Ditching the license, Bioware has crafted Jade
Empire, an involving character building action-RPG that may not be as deep as their
previous efforts, but it's far more accessible, and arguably, more fun. It's also too easy
(and occasionally frustrating for reasons other than difficulty), and you can breeze
through it on anything other than the hardest setting.![]() All of this is handled in a way to make it fit within the game world, but not so confusing that you can't pick it up in the first hour of play. Within that time, you'll experience most of what the game has to offer, from combat, to story, and the choices. Through dialogue exchanges, your character can be a saint, or as evil as you want him/her to be. Every single line from the NPCs is voiced by actors; you'll never need to read just text other then to make your character say what you want. That helps give the game its replay value, as the branching story does play out differently. Unfortunately, no matter how many times you play through, you'll deal with aggravating, constant, and slow load times. There are game crashing glitches that seem completely random, all that dialogue does seem stunted once in a while as the disc doesn't seem to spin fast enough to keep up, and not all cinematics can be skipped. ![]() A mini-game, a rather cheaply constructed top down shooter, is the only other action you'll see. It plays fine as far as basic shooters go; it just seems out of place for a game trying to be such an epic. The rest of the game is a matter of walking, performing various side quests, and moving on. Side quests are a necessity only to level up. You could easily breeze through the game in a matter of a few hours by staying on the main storyline. The environments in Jade Empire make it gorgeous. Character design and models seem pedestrian, while the world they inhabit's done well enough to make it believable. Each new section of the game feels different then the last, and there's no need to visit the same large area twice. It always feels fresh. It also keeps a steady frame rate, even with 10 enemies on screen. ![]() Jade Empire has a chance to reach out to a larger base then Knights of the Old Republic. The combat is far easier to get into and understand without a lengthy tutorial and it's a completely new world to explore. The process of making your character is obviously borrowed from their previous efforts and that's okay. This isn't a classic, just an easier extension of their previous efforts. |