I Want My Mommy |
Atari 2600 |
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Review by Kevin Oleniacz |
Zimag |
Platform |
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Graphics: 5 |
Sound: 5 |
Gameplay: 6 |
Overall: 6 |
A big strike against this game is that it's over after just two screens. The term "replay value" must have been Greek to the gang at Zimag. Fortunately, they somewhat comprehended the definitions of "fun" and "challenge". The underlying theme is to reach Mommy in the shortest amount of time. This provides a reason why experienced gamers would have to desire to spend some time with this one rather than bursh it off as a mager kiddie game. The Puzzy/Bit Corp of Europe stretched this concept a bit farther. Keeping the basic gameplay intact, adding endless levels with progressively harder difficulty, and instituting minor alterations to the graphics, this foreign company produced an addictive package for the older crowd. It even blurts out the title "Open, Sesame!" (WOW! Voice synthesis on an Atari 2600!) between levels. This is only one of the known voice games (the other being Atari's Quadrun) for the VCS. The graphics and sounds will not impress anyone, but they're not the worst we've seen on this system. The characteristics are well-balanced, making this a pleasing but not spectacular rendition of a climbing challenge. |