Human Cannonball |
Atari 2600 |
||
Review by Al Backiel |
Atari |
Strategy |
|
Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: 5 |
![]() If I had the time or really wanted to beat this game, I would develop a formula or construct a chart. But I don’t want to. Atari used a similar concept in Sky Diver (timing, wind direction, and drift) to land a parachutist onto his mark. I do like the game Artillery Duel quite a bit more - Human Cannonball tries hard to duplicate that game - mainly because you’re playing directly against a human opponent. I’d just like to nitpick here, if I may. I don’t ever recall seeing anything other than a net used to catch a real life human cannonball. Maybe Atari figured his butt catches on fire and he has to duck out of there fast! You only get seven lives to get a high score. There are plenty of variations, most of which require you to change your mathematical formula. There is a real toughie that has a scrolling window which must be shot through to reach the water tower. The size of the tower can be adjusted with the difficulty switches. ancient gaming the way I guess it was meant to be. |