Halley Wars |
SNES |
||
Review by Karl Krueger |
Hal |
Platform |
|
Graphics: 8 |
Sound: 8 |
Gameplay: 9 |
Overall: 8.5 |
The Game Gear is dwarfed by the marketing and cultural might of the Game
Boy. Always has been, always will be. This fact has endeared me to the lil' hunk of
plastic and similarly most of Sega's other systems. While Nintendo provides you with easy
brand names to search for, Sega makes you dig a bit more to find the good titles, since
the only series you will find on every Sega system is Sonic. This is great fun to my
strange mind.
This is a trip most of us have been on, but I place Halley Wars at the top of the heap, mainly because it's portable. This game was MADE to be portable. Shmups aren't my genre but that kind of helps to make this game perfect for me. I made it through level 1 on my first try, which is obviously a big change from the likes of Gradius and R-Type. The game can be made even easier with the options you get before the game starts: Normal or Turbo fire (only difference is how rapidly you fire) and Normal, Easy, or Hard difficulty levels. Normal is smooth sailing, Easy is a lullaby, and I haven't tried Hard yet because Normal is so much fun. I know this is a pretty shallow review, but Halley Wars is a pretty shallow game. It would've been a rip-off at full retail price but if you have a Game Gear I'd think about snagging this one cheap. Great price to pay for portable shmupping. |