Half-Life 2 |
Xbox |
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Review by Matt Paprocki |
Valve |
FPS |
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Graphics: 8 |
Sound: 9 |
Gameplay: 8 |
Overall: 8 |
![]() On a surface level, Half-Life 2 is a first person shooter. Enemies approach you, you fire, and they die. There's little to discuss beyond the smooth, natural feel of the controls. The Xbox controller is mapped perfectly, using the d-pad to swap weapons in a convenient manner. It's as efficient as it could be given the decrease in available buttons, and it's more enjoyable for it. When you're not shooting is when you'll find yourself enjoying this piece of game design the most. Puzzle solving is that unique. While there are sections where it comes down to "find key card A for door B," it's the ones that fall into the real world and have logical solutions that make this fun. Items in the game are interactive more often than not, and by using the game's keen focus on picking up objects, you'll find a way out of nearly every situation. After years of being forced to dumb down puzzle solving thinking, Half-Life 2 will likely cause you to over think. In the realm of video games, it doesn't seem normal to weigh down a section of floating debris with scattered objects to make a ramp. That's how developer Valve has made the game memorable, and it's obvious from the early going they'll exploit this for as long as they can. ![]() Problems with the game across all versions are still aggravating. Certain sections seem to never end, including a canal chase on an airboat that feels repetitive all the way through (drive, get out on foot, find switch to open gate, drive). There are moments where it's difficult to see where you're supposed to go and if enemies keep coming, that can be frustrating. This is especially prevalent as the game comes to a close. The Xbox port is an admirable effort, though it's hard to grasp why they didn't wait and put this on the 360. This is straining the console with countless frame rate gaffes, muddy textures (which can be totally unidentifiable; get in close to some of the boats in the canal), and excessive loading times. The first time you put this game in your console, be prepared for what has to be an Xbox record length loading screen. The jarring stoppages while you're playing are tough to deal with too. The PC version created the same complaints, though it takes longer to get things moving again on the Xbox. ![]() It's obviously the PC version that carries the edge, with a helpful resolution increase (the Xbox port runs in 480p at best), shorter load times, and stronger graphics engine. It also requires a powerhouse system to run, and given the low cost of the Xbox set up, this is an acceptable way to experience this just-short-of-complete-greatness first person shooter. If this is your only option, there's no reason not to give it a spin. |