.hack//Mutation |
PS2 |
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Review by Tyler Willis |
Bandai |
RPG |
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Graphics: 8 |
Sound: 8 |
Gameplay: 7 |
Overall: 7 |
Hacking and Mutating has never been this much fun. .hack//MUTATION is the second game in the of .hack saga, a direct continuation of the events portrayed in .hack//INFECTION and a building block for the future segments. Also included with the game is the second disc of .hack//Liminality, a short anime OVA that parallels the game events of Mutation by depicting a separate real-life saga in the same timeframe. ![]() Since the storyline is spread out over two more installments, there will not be a sense of closure; indeed, the cliffhanger of an ending is one of the high points of Mutation's story. Unfortunately, Mutation guards its story revelations as well as the Vestal Virgins were guarded - it is nearly impossible for the player to gain much satisfaction. Too many events within the game are either too mysterious or simply side-plots, leaving players without any real sense of progression. Kite continues his quest to find how he can revive his friend Orca out of the coma that Orca mysteriously fell into while playing the MMORPG The World. Mutation uses the same combination of in-game revelations, board messages, and player emails as Infection did to reveal story elements. One of the highlights for this installment is that Kite will meet and recruit several new characters to join him in his quest. Some of these are optional, but one of the coolest is directly tied into the storyline. The downside of more characters is that keeping each character properly outfitted becomes even more tedious; prepare to spend much time in menu-land. Kite also meets the System Administrator and has continued dealings with the mysterious hacker Helba. ![]() Although the game is clearly a continuation - an extension - of the first, there are a few new features to excite veterans. Most of the gameplay, excepting a few excursions to previous servers, takes place on a new server complete with a new Root Town. The role of the Grunties has expanded from mere mount oddity to include a racing mini-game that offers exceptional prizes. .hack//SIGN fans will be delighted at the inclusion of a few flashbacks from that series as well as some minor references in-game. Careful watchers of the Liminality DVD will also be able to find hidden items, adding extra content to the somewhat short game. Unfortunately, Mutation does not address most of the issues that Infection possessed. The camera is still completely manual and utterly frustrating. Dungeon layouts are still blocky and uninspired. Difficulty is still unbalanced - it is entirely possible to be wiped within a few seconds by a normal battle but have zero problems taking on the bosses. The "hacked" levels are more common in Mutation, and the screen frequently flashes a bright white color - frequently enough to give gamers a headache during extended gameplay. Mutation, like Infection, is also short; gamers wanting their money's worth should complete all of the side-quests in order to break the 20 hour mark. ![]() Veterans will find the audio-visual elements much unchanged save for the addition of a few new soundtracks and landscapes. The style is still a solid representation of the MMORPG world. Players have the choice between Japanese and English voice acting, both offering solid characterizations. Despite its shortcomings and lack of replayability, Mutation is another solid title in the .hack series. It can really only be recommended for Infection veterans and those willing to commit themselves to the entire saga. Hopefully the remaining two installments will reward those willing to continue with a good climax to one of the more original RPGs yet. As a side note, "Star Trek" fans should look for an appearance by Q. He's picky about his performances. |