Golden Axe |
Sega Master System |
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Review by Matt Paprocki |
Sega |
Fighting |
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Graphics: 9.5 |
Sound: 8.5 |
Gameplay: 6.5 |
Overall: 7.5 |
![]() Besides the obvious lack of logic at times, Golden Axe is an undeniable classic in our industry. Still to this day, it's one of the few beat-em'-ups to be solely weapons based. The Genesis rendition is probably the most well known, but the SMS version more than holds it's own - with a few minor issues that bring it down a few points. First and foremost, the lack of a 2-player mode is jarring. Nothing is more fun than beating the crap out of enemies with a pal, but you'll have to bring them along in the Genesis version. The second issue is the inclusion of only one selectable character. Even more stunning is the choice: Tarik, the Fabio-looking guy referenced above. Come on, everyone picks the axe wielding Mr. Thunderhead when they play Golden Axe. Honestly: Well dressed axe-wielding bearded midget or brief wearing hunk? Yeah, thought so.
The controls tend to be a bit unresponsive (most likely due to the slowdown) but with the classic theme music blaring away in the background, you should be able to ignore the issue. Though the screams of those dying at your feet are missing, it's probably for the better. Digitized voice is not something the Master System is known for and this way you can appreciate the soundtrack that much more, without interruption.
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