Golden Axe |
Genesis |
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Review by Matt Paprocki |
Sega |
Beat-em-up |
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Graphics: 9 |
Sound: 9 |
Gameplay: 8 |
Overall: 9 |
One of the best ways to judge your new 16-bit console was to compare
arcade ports. Genesis early adopters were recipients of the one of the best. Golden
Axe is a remarkable translation from the arcade, with very little snipped to make the
game work in cart form. Most importantly, it's the gameplay that has been retained.
Collision detection is still perfect in this classic hack 'n slash, even a bit generous at times. The AI of Death Adder's minions has definitely been decreased a bit. They'll walk off ledges if you lead them properly and charge at you repeatedly even if you're on the back of a fire-breathing dragon. The difficulty ramps up for the ridiculous final battle where Adder has unlimited (and unavoidable) magic and two undefeatable skeletons at his side. By this point, you should have enough continues to take you through. You'll get to that final fight in fine style. The sprites in this game are some of the most under appreciated in the history of the industry. They contain fantastic detail and the shading is remarkable. Animation has taken a rather significant cut in the translation, but that in no way damages the game. Backgrounds have had their color reduced a bit too. Those are acceptable changes considering both the release date and hardware.
It's hard to find fault in Golden Axe, especially if you look at its lesser sequel on the Genesis. It certainly served as an inspiration to countless predecessors and there's a reason for it. This is a complete hack 'n slash title, one that hasn't aged nor dulled a bit since its release. It deserves the classic status many people give it. |