Godzilla: The Series |
Game Boy Color |
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Review by Matt Paprocki |
Action |
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Graphics: 7 |
Sound: 2 |
Gameplay: 3 |
Overall: 3 |
1998's largest disappointment, the American Godzilla film,
ruined many peoples hopes of ever seeing a high budget Godzilla movie. The
Saturday morning cartoon returned Godzilla to his fire breathing roots and is arguably
more enjoyable than the movie it was based on. The game however, doesn't fare as well.
Simplistic in every aspect of it's design, Godzilla: The Series stands no chance
of success due to the lackluster and downright boring gameplay.
Gamers don't control Godzilla's walk, just his head (for shooting fireballs), hands (for clawing), and his tail (for tail swatting, what else?). The stages have been lifted right from an old episode of the Flintstones: the backgrounds consistently repeat as Godzilla plods along at a leisurely pace. He's hardly the fast, agile iguana seen in the movie. The climactic battles at the end of the stages are hardly...well...climatic. It's simply requires the gamer to shoot, block, repeat as necessary. There is no hand to hand combat, just a lifeless fireball battle.
When a games instruction booklet weighs in at a massive 8-pages (this includes the cover), this should tell you something. Very little control is actually offered to the player and the gameplay is nothing more than a simplistic shooter that brings back memories of badly designed 8-bitters. Not even those who actually enjoyed the film or cartoon will like this. |