Godzilla |
TurboDuo |
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Review by Matt Paprocki |
NEC |
Fighting |
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Graphics: 8 |
Sound: 6 |
Gameplay: 7.5 |
Overall: 7.5 |
You would think a movie star with 23+ movies to his (or hers depending on
your point of view) credit, would at least have one decent playing video game released
featuring them. Well, Godzilla has always recieved the shaft when it comes to our
favorite digital medium. While future releases show promise, you'll have to turn to the
underrated Turbo Duo for the best game featuring the radioactive reptile in all his glory.
Gameplay takes place in a limited field which allow for easy corner traps, but thanks to the special moves, these can be broken out of. Every creature features numerous amounts of attacks, all of them from the films (plus a few new ones). There is only one attack button as the other is used for jumping, but to stay true to the movies in which the game is based, this really was necessary. The speed of the game may also throw some fighting game fanatics off; Godzilla fans know that speed isn't his strongest assets. Also, Godzilla is the only character players can use in the one player mode, severely limiting the strategy involved. Little graphical touches are strewn throughout the game that only keen-eyed players may notice. Godzilla's flame breath will change color depending on what stage he's fighting in (it even turns black and white for his original battle). All of the backgrounds were featured prominently in the classic movies and you'll even notice other monsters brawling in the background! All of the monsters are accurate representations of their true-to-life counterparts and non-G fans could still appreciate the detail. Animation is limited, but the overall package is very strong.
It's sad, but this is the ultimate Godzilla game. An obscure game which most people will never play, but it was surprisingly released here in the states, so at least there's a chance. If you own a Duo and your a G-fan, this is a must own title. Others may appreciate the fighting system with time, but it's simplicity and lack of speed may turn off players accustomed to today's furiously fast fisticuffs. |