Gals Fighters |
Neo-Geo Pocket |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 7 |
Sound: 7 |
Gameplay: 9.5 |
Overall: 9 |
![]() The basic game engines is obviously the same one used in the other fighters on the console. The combatants sprites have all been lifted from the other fighters mentioned above, but there are tons of new moves available. The combo system has been refined and made much easier so even terrible can pull off devastating 16 hitters with very few issues. Beating up your opponents can not only unlock other fighters, but items as well. You earn items to keep your special meter full, take away the life of your opponent, increase your power, etc. Collecting them all requires you to play every mode, including the 2-player vs. mode. This keeps things varied, not to mention the replay value high.
It's games like this that make the early demise of this console ever more baffling. It all about public perception apparently. With the exception of Capcom Vs. SNK, there isn't a better fighter for the system. For the 10 of you who bought the console, welcome home. To those who bought a Game Boy Color and Pokemon Yellow, sorry suckers. You have nothing on this game. |