Foreman for Real |
Game Gear |
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Review by Matt Paprocki |
Acclaim |
Sports |
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Graphics: 8 |
Sound: 2 |
Gameplay: 6 |
Overall: 6 |
One of those
oddball instances in the gaming world, Foreman for Real is a better game on the
Game Gear than it is on the home consoles. For a
boxing title focused on technical graphical effects instead of gameplay, that's even more
impressive. In this case, the limitations actually help the game, and the dip in the
features set is the only thing missing. What made the consoles versions such a problem was the animation. Yes, it was stunning to watch, but it caused gameplay issues. Namely, you could throw basic jabs at your opponent, and if timed right, you can keep throwing them because the animation for taking a blow took too long. That's not a problem here since movement has been cut in half. The digitized look is retained in the full palette of the console. It's still not a great game of boxing regardless, just a decent one. The annoyances are plentiful, especially the health status put off screen into a sub menu option. The bar while you fight is stamina, and while also crucial to the boxing itself (too low and damage is cut along with the ability to punch), it's no excuse not to feature health. Technique is also minimal. The punches are varied, and pulled off with a d-pad/button combination. Two buttons makes it easy for quick sessions, and that's about all you'll be able to do. While sparse, the career mode was at least something to do, and the Game Gear port doesn't feature it. Instead, all you're left with is a tournament and exhibition brawls. The flat out terrible music doesn't do anything to help avoid repetition. While not plentiful, the sport is represented strongly on Sega's handheld. Foreman for Real is rightfully part of that list, and only a disappointment for what it's missing instead of what it has. For what it is, this is a nice entry for boxing fans, though it's obvious there was room for more. |