Fire & Ice |
Amiga CD32 |
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Review by Matt Paprocki |
Graftgold |
Platformer |
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Graphics: 6 |
Sound: 7 |
Gameplay: 4 |
Overall: 5 |
What consoles library would be complete without the typical cool coyote
game?........ ... Oh, any of them huh?
Your basic platformer, Fire & Ice takes players across various lands, freezing enemies and then brutally smashing them once frozen. Your goal in each stage is to find pieces of a key, find the exit, and get out ASAP. Pieces can be hidden inside enemies (not quite sure how they would get there) or just laying around in the stacks of various power-ups. Eight stages round out the experience and are made up of five smaller sections each. No platformer is complete without a spattering of enemies and Fire & Ice is no exception. From penguins, to Eskimos, centipedes, and birds that need a bottle of Immodium, everything will make an attempt to impede your progress. Everything is also bursting with color and animation is on par with other games, but this is by no means pushing the consoles power. Then again, the chances of seeing some of the best stuff the game has to offer is slim and none. Mostly due to the control config, this game is brutal. Jumping is done by pressing up on the D-pad and firing is controlled by the red button. Jumping is floaty at best and landing on a viscous Eskimo is a common occurrence. Level 4 offers up a tip of the hat to the classic "Pitfall" and requires precise jumping across the heads of crocodiles. If you can make it past this section, consider yourself the next Steve Irwin.
If you're desperate to play the daring adventures of a cool coyote, this is probably your only choice. That's a shame too. There's a lot that could be done in the cool coyote genre and it has yet to be done justice. With the right programmers, budget, and time, maybe someday the cool coyote will get his due credit. Until then, you'll have to live with this and try and make it past level four. |