Final Fight One |
Game Boy Advance |
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Review by Matt Paprocki |
Capcom |
Fighting |
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Graphics: 8 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
![]() If you're frequenting this site, you know the story and it doesn't bear repeating here. The numerous new features provide plenty to talk about. Playing the game earns you points. Points equal unlockable stuff. Unlockable stuff includes secret characters, new modes, and other fun stuff. Got all that? Of course, the gameplay remains unchanged, and it even has a few upgrades from the other home versions. All of the stages are present from the arcade game, plus the flicker and slowdown is virtually non-existent. There's not a whole lot new to look at in this version as everything looks just like it did 10 years ago. Every background detail, character animation, and cinema remains the same. A few changes would've been welcomed along the way, but there's not exactly much to complain about when it's a perfect port. The new characters (SPOILER: Guy and Cody from the Street Fighter Alpha series) are animated with superb detail and fit right into the game.
While there are special features to earn, the points to get them add up quickly, making a $40 purchase a tough call for those weaned on hours of gameplay. Final Fight fanatics have of course snatched this one up already simply to play the most memorable side-scrolling fighter of all time in portable form (the only time it's ever been done). Non-fanatics will still get a great playing classic and trip down memory lane, just be on the lookout for a sale. |