FIFA International Soccer |
Game Gear |
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Review by Doug Jackson |
EA Sports |
Sports |
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Graphics: 6 |
Sound: 3 |
Gameplay: 6 |
Overall: 6 |
In the 90's, EA was liked by most. The majority of their games (being
sports) were well programmed. On the contrary, FIFA was a mixed bag (mostly good
at least), featuring some solid game play that you'd come to expect in an EA Sports
production. The game has all of the standard options and game types. It features the same ¾ perspective that the 16-bit versions had. Control is easy to learn, but the field is too big and the screen is zoomed in onto the players too closely. This makes it difficult to see where you are trying to pass the ball. Many times the ball will get passed off screen and you can't tell which team is going to get it. This can be an annoying flaw to work around. The graphics are muddy and just need some more detail. They could have shined and really boosted this game to higher levels. The Game Gears capabilities prevent that from happening, especially given how many spritres need to be on the field. The sound is
where this game falls flat on its face. When you first turn this on, you are treated to a
rather decent opening intro, but as soon as you start the game there is no music. All
that's left is a hollow, tinny echo for the audience that sounds like it's being played
across a worn out audio tape. The sounds of passing the ball are just a bland kicking
sound. All of the sounds would probably work for an Atari 2600 game at least. |