Fatal Fury Special |
Neo Geo |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 8 |
Sound: 9 |
Gameplay: 9 |
Overall: 9 |
A year after the success of a re-imagining of the Fatal Fury
series in Fatal Fury 2, SNK blew everyone away. The third entry, while it may
seem like a quick cash-in, is easily one of the best games of the core Fatal Fury
series. Special throws everything into one cart, including the compelling
gameplay, and comes through with one of the best fighters from the early era of the Geo
hardware.![]() Gameplay has hardly been compromised. It's basically the same game, with a few small tweaks. All special moves can now be performed on any stage, so there are no limits depending on the character chosen. The same feel is here, with somewhat floaty jumping that may turn people off from what they're accustomed. Even with the all the characters, the balance here is spectacular, and the two head bosses are toned down in multi-player struggles. The biggest gripe is here, the multi-plane fighting field. It still feels out of place, and the company's stubbornness to remove it is aggravating. It can bring a quick end to an otherwise tense struggle, and in a fighting game, that's hard to forgive. It's too easy to accidentally move up or down as well in this four button brawler, leading to unintended moves. ![]() Most people though don't rush out and buy a video game for their locales. There are far more important things to be concerned with here. That's a classic Geo game, easily catching up to the Street Fighter series with each new addition. If you only have Fatal Fury 2, this is a mandatory upgrade. If you have Special, don't bother with earlier title. It eclipses it on practically every level. |