Fatal Fury Special |
Game Gear |
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Review by Matt Paprocki |
Takara |
Fighting |
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Graphics: 9 |
Sound: 8.5 |
Gameplay: 8.5 |
Overall: 8.5 |
![]() Takara worked their magic yet again. After the small miracle that was Samurai Shodown on the Sega's color handheld, Fatal Fury Special not only plays just as well, it may even be better. There's a large roster of characters and Ryo (from Art of Fighting), who was hidden in the Neo Geo rendition, is selectable right from the start. Old standby's like Terry, Andy, Mai, Geese, and more have been crammed into this tiny cart. Each one looks exactly like they did in the bigger version; no super-deformed look here. Note that the music has been retained reasonably well, but there is no voice anywhere to be found. Not only have the look of the characters been retained, but the backgrounds as well. Each is a more than reasonable facsimile of the it's brethren, with surprisingly very few sacrifices. Check out Duck King's club, complete with flashing strobe lights and a large crowd staring in awe at the ensuing fight. Moving back and forth into the background is no longer possible, but it was more of a gimmick than anything else. With only two buttons at your disposal, the amount of strategy has decreased, but the gameplay has been retained with acute accuracy. The Game Gear's d-pad is surprisingly accurate. Only your stronger attacks are available in this port, but it doesn't take long to make the adjustment and even start executing toned down combos. Gameplay is smooth, though jumping feels slightly stunted. It's a change only those experienced with the arcade version will have trouble with.
There are two games every Game Gear owner must own: Samurai Shodown and this one. Even if you're not big into the fighting game fad of the mid-90's, both of these games take the hardware to the max unlike so many other games on the console. Rest assured this is quality software for an otherwise dry console. |