Fatal Fury: First Contact |
Neo-Geo Pocket |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 8.5 |
Sound: 7.5 |
Gameplay: 7.5 |
Overall: 8 |
![]() Since so many characters pack this tiny cart, it's amazing that room was left for great gameplay. Even though the games basic engine is a direct take-off of other NGP fighters, enough has changed to make it seem more like it's console cousins (or is it brothers?). The two-buttons on the system can be frustrating, but long and short presses pull out a variety of moves. The only major gameplay gripe is the lack of speed which can throw off peoples timing, crucial in fighting games. The games sound features re-mixed tunes from the arcade and consoles, but the voices are notably absent. Not a big deal since the music provides a great backdrop to the on-screen action. The game looks stunning on the small screen with it's great looking backdrops and easily recognizable characters. The characters have all been shrunk and been made "super-deformed," much more suited to the portable screen. All of the classic win animations taunts, and special moves have also made the translation to the potable. A critical flaw comes in the games lack of features. The 2-player mode may be satisfying to those who have friends with a NGP (all 3 of you) and the one-player mode does prove to be challenging. But, this is it. The endings really aren't worth seeing, making the replay dive bomb after a few hours. Still, the rock-solid gameplay may be able to hold most peoples interest for some time. Fans of the arcade/console versions have no reason not to pick up this title. Everything about this game screams greatness and it's obvious that a lot of work went into making this game, but it's a damn shame that most people will never play it. For this with a NGP, this is definitely a worthwhile investment. |