Fatal Fury 3 |
Neo Geo |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 8 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
Once again completely revamping the series, Fatal Fury 3 is an
odd one. It seems to be more of a test for the series evolution into the Real Bout
games, and doesn't quite come together as flawlessly as Special. The core fighting
mechanics have been toyed with, and that multi-plane movement is still here, though it's
been reworked.![]() That of course throws the balance completely off. That cheapens the title, though the basic workings of the game are worth it. The core mechanics has been tweaked again, including jumping hits that will knock a character down, instead of becoming a combo starter. The four button scheme meshes with the game as well as it did in the first two sequels. ![]() The stages make note of this new dimension, showing excellent depth, and making it readily apparent there's room to play with. The re-drawn sprites are detailed better, though smaller. Animation has undergone significant additions, giving the game a better flow and feel. There's plenty of merit here, and SNK's decision to work the game completely over again is commendable (and almost makes up for the Fatal Fury 2/Special debacle). While not all of the ideas are decent ones, they don't completely kill the game either. This is still Fatal Fury, and while it's obviously evolving into something else, this third addition is a positive one. |