Fantasia |
Genesis |
||
Review by Kevin Oleniacz |
Sega |
Platform |
|
Graphics: 8 |
Sound: 7 |
Gameplay: 7 |
Overall: 7 |
Usually
when great movies are followed up by sequels, they do not live up to the
standards of the original. The
same holds true for the Genesis version of Fantasia,
the sequel to Mickey Mouse's Castle
of Illusion. Playing the part of Mickey, you must search through four worlds in
order to retrieve music notes whisked away by the wind.
Traverse through Water, Earth, Air, and Fire World, while avoiding
a collection of evil creatures. Stars
replenish strength, flying books increase spell power, and crystal balls
and other objects add bonus points to your score.
Touch a fairy and Mickey will be transported to another scene
within the same world. Search
for hidden doors which lead to bonus rooms that contain stars and spell
books. This visually stunning game contains fully detailed creatures and
background scenery. Crystals,
bottles and other objects dispayed in the foreground project an illusion
of a 3-D effect. The audio
and visual effects are also outstanding.
Alligator's mouths widen an shut; platforms jolt under Mickey's
weight when he jumps; dinosaurs stomp their feet and shake the earth.
The music is very good but can be choppy at times. I would have rated this cart a perfect ten based upon the graphics.
Unfortunately, great graphics do not constitute a great game.
Some of the foreground graphics temporarily hide your enemies from
view. If you do not
accumulate the required number of points to complete a level, you must
venture through the same level again.
The most annoying aspect is the controls.
You must hold the D button down to jump on top of enemies.
Mickey does not have the same smooth control as in Castle of Illusion. He
is also very sensitive when near an enemy.
Sometimes he appears to have barely missed an enemy, and a strength
unit is lost anyway. In
certain areas when Mickey is
caught by a creature, you have a fraction of a second to react or TWO
strength units are lost. Fantasia
is more fun to watch than it is to play. Hirsch: Schultz: |