Fahrenheit |
32X CD |
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Review by Matt Paprocki |
Sega |
FMV |
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Graphics: 5 |
Sound: 3 |
Gameplay: 2 |
Overall: 2 |
Fahrenheit is one of those real oddities if you're a collector.
There is no separate 32X version; it's bundled inside the Sega CD case. Even stranger, you
need to put the Sega CD version in first, then swap to play the upgraded disc. There's no
difference gameplay wise, but since you already have to slam three consoles together in a
nightmare of technology plus swap a disc out to play a mediocre game, it's just not worth
it. ![]() There's simply not much to do here. You never feel like you're running into a burning building, which is a combination of intolerable video compression (at least better than the Sega CD version) and lack of control. You press a direction (pre-determined depending on the section of the house), the camera swings around, and hopefully you're lucky enough to make progress. It's disorienting enough when the brief branching clip shows up that even using the necessary maps in the instruction book is useless. The first two levels seem to be simple training for the final stage, an incredibly overlong trek into a university that never seems to end (especially on hard). If you don't have the maps and you're not tracking where you are, it's all based on blind luck. Besides moving in a direction, all that's left is to answer questions posed to you by the rest of the team. ![]() If there is, by some small chance, someone out there who finds themselves enjoying FMV games (likely a masochist), this does qualify a manageable one. The replay value, with multiple difficulties that actually do change the game, make it somewhat more tolerable. That's only assuming you can stomach something like this for longer than 10-minutes.
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