F-15 City War |
NES |
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Review by Matt Paprocki |
AVE |
Shooter |
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Graphics: 4 |
Sound: 2 |
Gameplay: 2 |
Overall: 2 |
Sega did a wonderful thing when they released "Afterburner" into the arcades. Succeeding in creating a smooth scaling environment (not to mention an incredible cabinet), the game wowed just about anyone who passed by. The copies would of course be made, but the NES was not the place to do it nor was American Video Entertainment the company to produce it.
Split between two separate viewpoints, "F-15" tries to be original. The initial behind-the-plane viewpoint scrolls by with such a sub-standard framerate, any sense of speed is gone. You can literally see the buildings refresh from one frame to the next (stage 3 doesn't even offer a skyline). Hit detection is also lax in this mode of play making it impossible to hit everything thrown at you no matter how good you are. All the bosses (which shoot bullets in the exact same patterns and only vary in looks) are fought in this view. Looking down on the action in view #2, the plane suddenly loses any speed it had in the previous stage. Dodging bullets only becomes difficult because of the sudden limitation. Ground targets, which can be shot with either missiles or lasers in the 3rd-person perspective, suddenly require themselves to be eliminated only with the slower moving rockets. This is the only view that offers up any power-ups, and these only come in the form of 1-ups from the rare red helicopters.
Other than the choppy scaling, the game doesn't do much to push the hardware. The player controlled F-15 is a large and poorly animated sprite in the vertical view and a sleek (though again poorly animated) fighter when shown from behind. Enemies vary from stage to stage (which makes little sense; are we fighting alien robots or an opposing army?) but the standard tank and helicopter always manage to make an appearance. Music and sound effects remain annoying throughout each stage, with only one music track and unbearable laser shot. This is easily one of the dullest, uninventive, and relentlessly boring shooters to actually make it to completion. Besides the admirable attempt to try the tough viewpoint (at least on the NES), this is a game that offers up nothing that can't be found better elsewhere. A few AVE titles were certainly playable, but "F-15" is easily one of the worst. This is one for the collector only. |