Enclave |
Xbox |
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Review by Greg Wilcox |
Action/Adventure |
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Graphics: 9 |
Sound: 7 |
Gameplay: 4 |
Overall: 4 |
![]() Still, the game has more than a few good points.You start off playing the Light campaign as a one of the good guys, and after that's all done, the Dark missions are unlocked, and you get to be bad for a bit. You'll get both sides of the main story, and unlock some really talented playable characters. It's sort of like the old arcade game Gain Ground crossed with Deathtrap Dungeon and a tiny bit of Tomb Raider. But Enclave needed a control tweak closer to TR than what ended up in the final version. You end up fighting with the controls more than with the onscreen enemies, and that's not really a good thing. Even when you get the hang of it, you'll be so afraid to make a mistake near the end of a level that playing the game becomes more of a chore than pure fun, and that's no good either. ![]() Depending on the character you choose, combat can be quite literally a hit or miss affair. Characters that use purely brute force will fall prey to ranged weapons and magic, while the strictly magic users can't go toe to toe with the bigger monsters in the game at all. Trust me, even when you've got a decent sword or bow, a 10-foot giant orc-y thing chasing you up 2 flights of stairs and out a building is nerve wracking to say the least (especially if he's got a huge axe). Each of the playable characters in the game is made for a particular area or group of areas, and it's up you to figure out who's the best one for the task at hand. This sort of trial and error is part of the challenge here, but don't expect a cakewalk once you make it past the second stage of the game. ![]() And yes, it all looks and sounds very, very gorgeous. Enclave's environments are packed with loads of details, while friends or foes are detailed and as realistic as possible. Thanks to the power of the Xbox (and some clever programming), you can practically count the hairs on the head of your chosen hero, and all those nicks in the assorted armor and weapons you'll come across only add to the game's characters. The odd things are that while there are many scripted events involving stuff in the levels falling around you, you can't really smash anything but a few windows in certain areas. You can also activate assorted machine to smash stuff for you, but swing at a box or row of bottles with a sword, and it glances harmlessly off . Also, as great as the water in the game looks, it has no physics once you or an enemy step into it, which is really a shame. Finally, the character momentum in the game has a heavy "feel" to it, especially when the right stick pivots the camera a bit too far down. It's almost as if you're controlling a guy or gal with lead in their shoes. It's workable, especially if you get in enough practice in the early stages of the game, though. The levels are fairly quiet musically, but what's here is done very well. Sound effects are quite well done, lots of clanking of swords and explosions where needed, plus some nice environmental sounds in choice areas- good stuff. ![]() |