Earth Dies Screaming |
Atari 2600 |
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Review by Kevin Oleniacz |
20th Century Fox |
FPS |
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Graphics: 6 |
Sound: 4 |
Gameplay: 6 |
Overall: 6 |
The catchy title is about the only flash of creativity offered with this space action cart. The object is simple. Protect the Earth from a continual onslaught of satellites while fighters seek to destroy your ship. Viewing from a first person perspective (similar to too many superior games like Starmaster and Star Raiders), shoot down satellites and fighters before they hit the Earth or energy will be drained from the planet. Catching any enemy fire yourself depletes your ship's energy. The only way to regain energy is to follow a returning fighter, keep it in your sights for 5 seconds, and then blast its home base. This isn't as easy as it seems, because you'll have to simultaneously avoid their fire. The game concludes when either the Earth's or your ship's energy is depleted. To aid you, a scanner is located at the bottom of the screen which displays any incoming fighters or satellites. A crosshair displays your gunsights, It automatically follows an onscreen enemy's vertical movement, although you'll need to adjust for its horizontal patterns. This cart boasts of plenty of non-stop action but that's all - there are no options and no waves, although difficulty progresses smoothly. The same three enemies attack you if you have scored 500 or 500,000 points. The audio and video are average, although the effect of stars and the planet's surface rolling by is a nice effect. The Earth Dies Screaming is a mediocre game hiding behind an exciting title. TIP: Continuously firing is the best strategy, since it doesn't consume any energy to do so. |