Dynasty Warriors Advance |
GBA |
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Review by Matt Paprocki |
Koei |
Adventure |
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Graphics: 5 |
Sound: 8 |
Gameplay: 4 |
Overall: 4 |
![]() It's not that this portable rendition of the series doesn't try. You'll choose from one of nine warriors in ancient China and take out hundreds of adversaries before a level is over. Unlike the home consoles though, you'll do this only a few at a time. That leads to barren battlefields, plagued by a lack of enemies to take out on screen and a poorly implemented strategy map before the action starts. While the series has always had some underlying strategy underneath the hack n' slash exterior, here it's far more critical to pay attention. You'll need to plan moves on the map wisely, one space at a time. Even though they're toned down, struggles on a single map still take just as long as they did in the core series. There are no save points during the levels, and given their length, this is hardly adequate for a handheld title. ![]() Even with the obvious and frustrating flaws, this does feel like Dynasty Warriors, if only in brief spurts. Earning new weapons, powering them up, and unlocking a small group of hidden fighters is all still present. Combat, though severely limited by the control options, is still fast, hard, and brutal. It's involving if you can take the repetitive nature of the game in long bursts with this style. ![]() |