Well,
Capcom has done it again- but don’t get too excited. Too much of a good
thing is not really the best thing as far as this whole “survival
horror" craze grows. While all the pro gaming magazines gushed heaps
of praise over this game, I think that the genre is wearing thin faster
than almost any other. If anything, the main problem comes when major
developers continue making “new” games way too much like Hollywood
makes “new” movies these days. Too many games end up as big-budgeted,
highly derivative and empty headed efforts that the masses will gladly eat
up like cheap candy because they just don’t know any better...or care,
for that matter.
.
Well, let me be the first to put a big boot in your soft, chewy nougat and
say this: Dino Crisis is the videogame equivalent of the Jurassic Park
movies with a Resident Evil coat on. If this is the sort of thing that
floats your boat, well more power to ya, I say. I just could not get into
this one despite its high quality for a number of reasons. First of all,
the controls in DC are as bad as they are in the RE series, and the mean
advantage that the dinosaurs have over the player is magnified even more
since you just CAN’T move fast enough, turn properly, or jump! The new
ability to spin 180 degrees is a great addition, but in limiting the
movement of the main character so much, Capcom adds much unwanted
frustration to the fear you feel as you make your way through the game.
As
much as I despised parts of Tomb Raider III, at least Lara had some fancy
moves. Most of Regina’s "best" moves happen when she’s
getting smacked about and chewed on by the much more smoothly animated
dinosaurs! You’d figure that Capcom, known for some of the most superior
animation in its 2D fighting games, would extend a bit of that effort into
this one, but they decided to stick with what went before. I can see the
suits at Capcom in Japan sitting around a table thinking: “Hmmm, welllll
Resident Evil sold by the bucket, despite the really awful controls, so
let’s not give all our happy fans of “survival horror” too much new
stuff to deal with...", followed up by: "Well O.K., we’ll make
the environments in 3D this time...” Er, thanks, guys.
About
that 3D- if you didn’t know it, you wouldn’t be able to tell all that
much at all. Despite every room in the game being in full 3D, the camera
is mostly locked into place like in the RE games. You can’t see what’s
ahead of you for most of the game because the developers want to build up
some sort of “suspense”. Instead, it makes the game more annoying than
it should be on too many occasions. Case in point: you walk through a door
into a long hallway. As soon as you’re there, you hear a hissing sound
and the click of sharp toenails on linoleum. You walk forward, until the
angle changes to another part of the hall; as you do this, you see a big
raptor just turning a corner and coming face to face with your character!
As you try to fire a weapon or spin around, the toothsome beast lunges
forward and knocks you down, and BACK into the previous camera angle!
Attempting to get up, the (now unseen) raptor attacks again, knocking your
gun away! You manage to get ol’ Regina to limp back to the door as those
sharp teeth close in on her poor, shapely rear end!
Now in a game like this the ability to control the camera would have made
a big difference (like in Konami's superb Silent Hill, for example).
Instead, there are far too many instances where I felt trapped by poor
design and the overuse of old, tired tricks. Dino Crisis would play
exactly the same with more detailed pre-rendered backgrounds as it does
with what's here. Then it would just be another Resident Evil clone right
down to most of the plot elements. Speaking of story, if you even start to
think that this particular one is original, you may be a bit disappointed.
Most of the real surprises as far as the story goes come toward the last
quarter of the game, depending on choices you made earlier on. There are a
couple of endings, but each one seems patterned after the first RE game
with a big dash of Jurassic Park for emphasis.
The
characters are a little better defined this time, but still come off as a
bit shallow or even stupid in their motives at times (at least the voice
acting is a bit better). There are of course, lots of puzzles to solve
here, and in this respect Capcom has done a decent job. Most of the ones
here are of the mechanical variety, a nice change from the “push the
block to get the rock” puzzles that were old back in the Alone in the
Dark days. There are also the usual keys and items to find and use, but
only 3 weapons in the game. There's a variation on the item mixing from
the Resident Evil games here, but don’t expect to find a super dino
laser or something like that. DC features a “newer” type of
cryptogram-based puzzle that's a nice touch, but these add more tension
than they should if you have one or two raptors gnawing your tush as
you're trying to solve them.. Unless you have a really good memory or
write some clues down to use later on, an incorrect entry can have you at
that evil “You Died” screen a lot sooner than you think.
Yes, there are lots of really solid things about this game, like the
graphics, music, the great-looking, single-skinned dinos, and some nice
cinematic angles. And the T-Rex scares, some of the level designs, and one
or two of the branching sub-plots kept me playing for a while just to see
what was around that next corner. But when I think of dinosaurs, I think
about outdoor areas with room to fight or run for your life in (like the
first three Tomb Raider games), not some raptors popping out of a desk or
through a door. Again, if this is your sort of thing, go for it- I
guarantee that you’ll have a grand old time with Dino Crisis. Call me an
egghead if you please, but I like the bite in my horror to come from above
the neck, not below (if you catch my drift)... |