Dino Crisis |
Dreamcast |
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Review by Matt Paprocki |
Capcom |
Adventure |
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Graphics: 8.5 |
Sound: 8 |
Gameplay: 9 |
Overall: 8.5 |
![]() The game begins with an introduction to the games rather clichéd story. An experiment has gone wrong on a deserted island and you and your team are being sent in to figure out what happened. However, they seem to have forgotten one important part: the island is being overrun by giant reptiles, sometimes called dinosaurs. A change in the standard formula involves the addition of real-time backgrounds. This allows the camera to pan, sweep, and zoom in for more dramatic effects that pre-rendered backgrounds just don't allow. The downside is the noticeable drop in graphic detail, especially in the character models. This Dreamcast port obviously makes the resolution more tolerable, though the models look roughly the same. The frame rate remains steady throughout, even when the massive dinosaurs show up on screen. Their frighteningly real movements evoke fear into players, unlike the slow, plodding movements of zombies.
While the sound consists mostly of ambience, the pounding soundtrack is always there at the appropriate moments. Faster paced music always kicks in under stressful conditions, such as the "danger" scenarios mentioned above. The voice acting is also above par, a definite improvement from Resident Evil's Z-movie dialogue. With it's multiple endings, fast pace, and seemingly endless action sequences, Dino Crisis is a game that everyone needs in their collection. With only the minor control issue and familiarity going against it, you really can't go wrong. Capcom has once again raised the bar for the genre they created, but if if you've never played played the PS One version extensively. Those who haven't quite been grabbed by the survival-horror bug might not be grabbed by this title either. . |