Cool Spot |
SNES |
||
Review by Matt Paprocki |
Virgin |
Platform |
|
Graphics: 9 |
Sound: 9 |
Gameplay: 9 |
Overall: 9 |
For a dot, you have to hand it to the marketing people at 7-Up. Spot is
full of personality, and managed to star in two games. It may seem like a promotion shill,
but Cool Spot (on any platform) is a great game, and a complete departure from
the previous title on the NES. Led by David Perry, this programming team pushed out a
brilliant platforming title that does almost nothing wrong. ![]() Basic jumping mechanics are perfect, aided by some of the best (and plentiful) animation on the console. In combination with the huge background objects, you really feel like you're Spot. No, it's not known how a Spot would react to the real world, but this is as close as we'll ever come. His sometimes obnoxious high-pitched voice is overshadowed by Tommy Tallirico's wonderful soundtrack. ![]() Still, a talented gamer (or one who's spent an unnatural amount of time on it) can make it through this one fairly unscathed. It's open enough to form strategies so you can make it out alive, and Spot has a surprising amount of offensive power. The level design is spectacular, all giant mazes yet you never once feel lost. The designers guide players without offering extensive advice. That's all a sign of an under appreciate gem. Yes, it's hard to acknowledge the quality when you're being sold a certain liquid whenever you press a button. That shouldn't take anything away from this games surprising platform achievements. Just because it's selling pop doesn't mean Cool Spot isn't one of the few great platformers of the 16-bit era. |