Contra: Shattered Soldier |
PS2 |
||
Review by Matt Paprocki |
Konami |
Shooter/Platform |
|
Graphics: 8 |
Sound: 5 |
Gameplay: 8 |
Overall: 7.5 |
![]() Contra: Shattered Soldier throws out the 3-D gameplay of the 32-bit versions and goes back to it's classic 2-D roots and results are miraculous. Running to the left and shooting a whole bunch of army-alien like things has never been this much fun. Unfortunately, while running, stopping to take on some massive machine/alien mid-boss occurs too frequently, a departure from days past. This puts the sole challenge of the game heavily on memorization of the bosses' patterns, and less on sheer skill. Gamers less accustomed to this style of play will no doubt toss more than a few controllers in agonizing defeat, while those us who can make it through Contra III in one life will find this highly satisfying.
While only five stages fill the CD, each of them has their own unique look and style. Sharp-eyed players will be able to recognize scenes from Contra III, Hard Corps, and the NES version. Seeing these moments filled with polygons is a dream come true for fans and newbies will find these segments to be all new challenges. The small characters help to show the immense size of the enemies attempting world domination and make it somewhat easier to avoid the constant barrage of blinking bullets. The explosions show off some of the best lighting effects the PS2 can pull off and the bosses that fill the screen cause no slowdown, an achievement to say the least.
Since it's been some time since the last decent Contra game, Konami could've put out a sub-par game and most fans would've taken it due to "Contra withdrawl." Thankfully, this revival slaughters the previous 2 incarnations of the franchise and brings it to an entirely new generation of gamers. The ridiculous challenge level, grating music, and tough control scheme bring it down from classic status, but it's still a worthy addition to anyone's gaming library. |