Commando Raid |
Atari 2600 |
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Review by Matt Paprocki |
US Games |
Shooter |
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Graphics: 6 |
Sound: 3 |
Gameplay: 6 |
Overall: 5 |
It has to be hard to be a sole gunman up against an invincible army. I mean, what would it be like to be sitting in a turret only to have death raining down from above? "Commando Raid" does just this and comes away with a nice little "Missile Command" variant in the process.
Thankfully, auto-fire has been included to make the game a little easier on the hands, but aiming will surely result in cramping (though that's not really the games fault). Enemy helicopters move in a frantic pattern and picking one off relies more on luck that any pure skill. It's important to at least try however, as every 10,000 points restores a building. An occasionally plane flies by once in a while and drops a bomb which is obviously not for the players benefit. Strangely, the games best moment is when the enemy force finally and successfully plants their bomb. You have around two seconds to live, but you'll do just about everything in your power to make sure you can pick a few more off and take them with you to the afterlife. It's a shame that you don't have just a little more time when certain doom occurs, but those few seconds offer up a great rush.
The overall package here is strong, but it really doesn't do anything completely right. Aiming can be a challenge, too much luck is involved, and the lack of reasonable effects is annoying. It has some great moments, but when those moments only occur for a few seconds, why not play something else? |