Combatribes |
Arcade |
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Review by Matt Paprocki |
Technos |
Beat-em-up |
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Graphics: 8 |
Sound: 7.5 |
Gameplay: 8 |
Overall: 8 |
![]() It's the now standard scenario: Cities overrun by worthless schmucks, group of 3 guys get ticked off and take the law into their hands. Actually, there may be more to it, but it's hardly worth the time to figure it out. Anyway, unlike so many of the other B-E-U's from back in the day, Combatribes levels are generally limited to a few screens. It's almost like your typical 1-on-1 fighter. You're trapped between 2 walls and you're fighting. It's simple, mildy unique, and fun as hell. The 3 characters have the usual array of attributes (speed, power), but you'll be pretty well off regardless of whom you choose. Each stage (6 in all) has their own array of meanies to smash helping keep the evil that is repetition down. The graphical style is unique as is each stage. Very few games look like Combatribes. That's a good thing.
The soundtrack is one that you probably won't notice when your playing the game, but when your done, you'll embarrassingly find yourself humming it while standing at the urinal at work. The sound of fists-connecting-with-bone has never been better. Arguably, this could be the best sound effect EVER in a B-E-U. The games stages are relatively short as is the game as a whole, but that's no reason NOT to play this one. It may not be as revered as say, Double Dragon, but this is still one of the better arcade games from the early 90's. It's not exactly Street Fighter II, it's just light years ahead of the countless knock off's that would come later.
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