Charlie's Angels |
PS2 |
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Review by Christopher Coleman |
Ubi Soft |
Beat-em-up |
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Graphics: 3 |
Sound: 4 |
Gameplay: 2 |
Overall: 3 |
Here's a franchise that was crying out in desperate need of a licensed game. Oh wait, it wasn't. Never mind - UbiSoft are here to answer all your Charlie's-Angels-game-related prayers. Unfortunately, the game doesn't come with a free tube of Astroglide. What actually is it? Essentially a dumbed-down version of a style Sega mastered - Streets of Rage, Die Hard Arcade, and Dynamite Cop. Natalie, Fi Fi and Trixiebelle are out to solve the mystery of monuments being stolen worldwide. In the opening cut scene, the Statue of Liberty is knocked off. How's that for feasible? Well, at least it's better than the plot of the second movie.
Did I mention the amusingly misguided sound effects? Allow Natalie to be hit, and she makes a noise that sounds like an 8 year old whining for candy. The voiceover, while done by the actual actors, is indistinct and overly repetitive. You'd be far better off blowing the dust off your Saturn and playing Die Hard Arcade than to continue with this travesty. The only remotely interesting element to the game that could add a modicum of interest is the combo system, which increases your point score, but it's so difficult to pull anything off beyond "NOT BAD!" that it's not worth persevering. Avoid this game like the plague, unless you're a completist - in which case, get it after you have every sports game ever released, and that includes the various versions of Tony Hawk, too. PS: Yes, I know the other two are called Alex and Dylan. I also know that if motion capture was used to animate the game characters, the actors should all see doctors immediately.
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