Charlie and the Chcolate Factory |
Gamecube |
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Review by Rob O'Hara |
Take 2 |
Platform |
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Graphics: 8 |
Sound: 8 |
Gameplay: 6 |
Overall: 4 |
![]() People have picked apart poor Wonka over the years, citing problems with the annoying child actors or the cheesy special effects. To me though, THAT movie is the Chocolate Factory I know and love. I know that with 35 years of technology we can make a graphically better Wonkaland, full of CGI and other dazzling special effects, but that stuff by itself doesn't make it a better film. And so follows Charlie and the Chocolate Factory, the new platform game for multiple consoles. It?s flashy, it has great graphics and the presentation will blow you away. Unfortunately when you get down to the game play, Charlie and the Chocolate Factory is about as smart as the four brats who meet their untimely demise in Wonka's factory. Despite all the technological advances, the game simply doesn't play as well as the 2D platformers of yesteryear. The game starts off well enough. Charlie and the Chocolate Factory follows the popular trend of forcing you to play through an in-game tutorial. You'll learn the ins and outs of controlling Charlie by making his poor ass chase money up and down the streets of Poorville (or wherever he supposedly lives). After a brief downhill race, which while fun proves ultimately pointless, you'll arrive in Wonka's abandoned plant.
Charlie and the Chocolate Factory is a great game stuck in the wrong engine. Without the glaring technical glitches, the game stood a good chance at being a golden ticket among this summer's sea of Wonka bars. As it stands, this game is sadder than Mike TV in a power outage. Expect kids to get bored and adults to get frustrated long before you reach the end. |