Circus Charlie

Famicom

Review by Al Backiel

Unknown mfr

Arcade

Graphics: ?

Sound: ?

Gameplay: ?

Overall: ?


You may recall seeing the cancellation notice of Circus Charlie, which was reprinted in Digital Press (#21, page 23). It’s a shame that we never got to see this excellent game on the VCS or ColecoVision as planned. There were planned to be four screens/acts on the VCS and five on ColecoVision. Unfortunately, Parker Brothers pulled the plug right around the time of the crash of 1984. Jess Ragan reported that the game was released on the C-64. Like Joe, I found my copy on a NES multicart and it is called (probably to avoid litigation) CIRCUS. But it’s definitely the same game as the proposed Circus Charlie. If you ever get the opportunity to pick this one up, it’s worth owning. It’s cute, it’s fun, it has catchy circus music, and there are five screens. Each is a different circus act. Your on- screen character is (would you have guessed) a clown who looks suspiciously like Mr. Do!:

Show 1 - Ride the lion through the flaming hoops.
Show 2 - Jump over charging monkeys on a tightrope.
Show 3 - Jump and balance on large balls while avoiding crashes.
Show 4 - Ride horses bareback and spring on and off.
Show 5 - Jump and bounce on a trampoline across the trapeze.

In each screen there is an opportunity for a bonus score. For example: in show 3, if you skip over a ball, you get 500 points extra. The objective is to reach the end platform to finish a level and gain an extra clown. The crowd roars it’s approval. Timing is everything. The fifth screen is particularly challenging. Finish that one and the game recycles at a faster clip.

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Last updated: Wednesday, December 10, 2003 02:17 PM