Castlevania: Dawn of Sorrow |
DS |
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Review by Matt Paprocki |
Konami |
Adventure |
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Graphics: 10 |
Sound: 9 |
Gameplay: 9 |
Overall: 9 |
The sequel to one of the best exploration-style Castlevania
titles on the Game Boy Advance, Dawn of Sorrow comes to the DS and establishes
the series on new hardware. This meticulously detailed action platform game is addictive,
and even more so than the previous entries. The addition of a soul collection system
raises this Castlevania entry above the usual expectations and keeps players
hooked.![]() You're right in thinking that it barely qualifies as a flaw. Dawn of Sorrow is just that impressive, making any aggravation brief and forgettable. These new Castlevania titles have the uncanny ability to make being lost for hours fun and engrossing. Opening a new section is a joy, and the feeling of accomplishment only grows as the castle map increases. If you're looking for an entirely new experience, something to bring back the basic style when the series originated, that's not going to happen here. The DS isn't used extensively, and the best feature is the map displayed on the top screen at all times. It literally saves hours, eliminating the need to swap various status screens just to find a small part of the map you have yet to explore. ![]() Oddly though, that's what makes this game so great. It's not a problem to redo countless sections of the game. Not knowing where you'll go next only adds to the intrigue, and by leaving players relatively clueless as to their next destination, allows them to level up in a natural manner. Repetition is also avoided by the incredible variety of enemies, some which offer up brief glimpses of humor, others that are simply terrifying creations. Animation is simply gorgeous to watch, slaughtering any of the brightest moments on the Game Boy Advance renditions. Even though it's 2-D, the sheer amount of color, detail, style, special effects, and a few 3-D backgrounds (flawlessly mixing into the game's art style) raise this title above anything in full 3-D on the DS, and well above the GBA creations. ![]() Whether or not this achieves the greatness set by Symphony of the Night will depend on how highly regarded that entry is personally. There's a strong case for Dawn of Sorrow and the Playstation/Saturn title. Both are engrossing, unforgettable, and impossible to stop playing once started. This will be a classic for the DS. |