Steve Cartwright |
Atari 2600 |
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Review by Dave Giarrusso |
Activision |
Action |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
Banker: "Name?" Steve: "Cartwright." Banker: "Occupation?" Steve: "Cart write." How many carts could a Cartwright write if a Cartwright could write carts? Five: Barnstorming, Megamania, Seaquest, Plaque Attack, and Frostbite. If youve ever wondered how quickly you could fly a plane through twenty five barns, (how many barns could a barnstormer storm ) then Barnstorming is the game for you. The first game produced by Steve was also the first Activision game I played. While it didnt particularly blow me away, its a fun contest, and has simple, but very adequate graphics. Barnstorming is a race against the clock, where the object is to see just how many farmers you can piss off by piloting your biplane through a predetermined number of open barn doors in the shortest possible amount of time. Throw a few geese and windmills into the mix for good measure and even the Wright brothers mettle would be tested. Looking back at Barnstorming, it looks like a testing ground for what Steve wanted to make the VCS do, and how he could make it do it - a good effort for the first time out of the gate.
While there arent a lot of sound effects in Megamania, the ones that are present are excellent and appropriate. In fact, the sound made when a target is hit, best described as an echoing "boing" on top of a bass drum, is so essential to the gameplay that when it was foolishly left out of the Activision Classics Playstation CD, I completely gave up on the disc. True story. With the resounding success of Megamania under his belt, Steve moved in a slightly different direction for his next hit game, Seaquest. While the Swordquest (funny, they both end in "quest") series would have moved from the water into the air, Steve went from shooting things in the air to shooting them in the water. In Seaquest, the player captains a submarine that must rescue lost divers and eliminate sharks and enemy u-boats, all the while keeping a vigilant eye on the oxygen gauge. In addition to Megamanias gauge concept, Seaquest borrows some of the sounds from Megamania and has wonderful "under the sea" graphics.
Steves VCS swan song, Frostbite, challenged Megamania as the most played Cartwright cart in our house. With a decidedly Q*Bert feel, Frostbite became a fast favorite with its flashy graphics and frantic frozen gameplay. As a denizen of the arctic, the player must guide their onscreen persona (Frostbite Bailey, I believe) up and down a screen of four horizontal rows of moving ice blocks in an effort to build an igloo in which to temporarily seek refuge from the cold. He has no time for dawdling though the temperature starts out at a chilly 45 degrees and steadily drops if it hits zero, he becomes a popsicle. Killer crabs, clams, and birds, as well as the icy depths of the frozen sea, complicate our heros construction effort. Completing and entering the igloo ends the current round and tallies up the points before progressing to the next round.
In the 2600s heyday, we owned each and every one of Steves carts, but Megamania was the game most likely to tick off my piano teacher. If I happened to be involved in a particularly enthralling game, (read: going for a new high score) that accidentally happened to overlap my lesson time, she simply had to wait it out while I shouted, "Ill be right there..." from the other room. I dunno what she was irritated for, she still got her paycheck for torturing me. Today, I can still be found in front of the television set with Megamania, Seaquest, or Frostbite plugged into my VCS, but now, Frostbite wins the popularity contest, and alas, I dont own a piano. |