Cars |
Gamecube |
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Review by Matt Paprocki |
THQ |
Adventure |
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Graphics: 8 |
Sound: 8 |
Gameplay: 7 |
Overall: 7 |
![]() Taking place is a slightly confined but open-ended world, the player takes on various challenges around town while preparing for the upcoming races. Some of the tasks, like finding X amount of objects within a time limit do occasionally strain the nerves, while others use the game's surprisingly strong racing engine to its fullest. A map provides the necessary information and key story points. Impressive lip synch somehow manages to equal that of the feature film and makes the story far more immersive than it would have been. The characters keep their personalities flawlessly (in addition to the full support of the voice actors). As the player travels around town accepting various challenges, they earn trophies. More trophies means quicker access to the key races and plot points. This causes two problems. One is that it takes away from the open ended-ness. You'll need to complete all the challenges to make any real advancement in the trophy count, so the town ends up as nothing more than a fancy menu with some hidden secrets. Secondly, the challenges usually have multiple levels to complete. Be prepared to replay some irritating missions often. ![]() There's a wealth of extras to unlock including clips from the film, new cars, and even some interesting unfinished deleted scenes from the game. Points used to earn these extras are easy to come by so you're always feeling as if you're making progress. The ability to control other characters is wonderful for fans of the film. Aside from the lip synch excellence, there's a fantastic graphics engine at work. The world is fully realized, and the tracks provide some great thrills. Big jumps, drift possibilities, road hazards, and a few different street types keep this from becoming repetitive. Pop-up (and some small graphical glitches like disappearing textures) is a little too apparent at times, though it doesn't affect the gameplay. Cars is a game that's not only fun for players, it's beneficial to the industry. It's easy to understand mechanics, inviting world, and friendly demeanor makes this a shining example of everything the industry can do right. It's almost a shame the younger set will be the majority playing this one. |