Cadash | Turbografx-16 | ||
Review by Kevin Oleniacz | Working Designs | RPG | |
Graphics: 8 | Sound: 6 | Gameplay: 8 | Overall: 8 |
![]() This adventure may initially seem frustrating, especially since there aren't any continues, save features, or game options. In order to complete your quest one must continually build up your character's magic and hit points by slaying monsters. I found it impossible to venture very far into the game unless I built up my character early by continually moving back and forth in certain areas, slaying creatures which constantly regenerate. I find the most rewarding area to attempt this in on a slope on the second continent, where the bone-chucking creatures populate. This cart contains very smooth control and displays some of the best graphics I've seen for this system. The music is also very good but the sound effects are weak. Cadash boasts plenty of action and a favorable challenge for veteran gamers. TIP: In the second cave, climb down the first rope and pass through the door submerged in water. Traveling under the sea will lead you near the portal to the third continent. Remember to pick up the mermaid scales or this shortcut will become fatal. |
Last updated: Sunday, June 08, 2003 12:00 AM