Burnout Legends |
PSP |
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Review by Matt Paprocki |
EA |
Racing |
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Graphics: 8 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
![]() Nothing here changes the simple idea of Burnout, focusing on ridiculous, dangerous, and in other words fun racing. For those who missed those first few games, there is Burnout Legends. This is an amalgamation of courses, tracks, and locales from the first three games in the series, all using the engine from Burnout 3: Takedown. That's important, especially since the third title will end up as a classic. There are two obvious problems with this approach. The most is that players who have poured hours of their lives into the home versions have nothing new to see here. Everything is copied from preceeding game in the series, new power-ups or not. A translation of the new Burnout Revenge would have been suitable for these fans. Second is the mix doesn't always work. Course design radically matured as the game grew into something else entirely, and a few of these courses don't fit the mold. A track from the first Burnout is disastrous, with sharp 90-degree turns that are impossible to navigate with the mechanics of Burnout 3. It may have worked then and it could work now. It simply doesn't work here. ![]() The good news is that for newcomers, this is an all-new experience. It allows them to barrel through (literally) the games they've missed, and on a platform that does an admirable job of handling it all. There are some rough spots that were not present elsewhere, including jittery textures, collision glitches, and rare game stopping moments that send cars off into nowhere. These brief glitches hardly detract from what is (still) the best and deepest racing series available. The acceptable load times only seem to reiterate what this series is about: speed. That and of course completely over-the-top crashes that likely send hundreds of people to a bloody death. That's what the public pays for, and in the end, repetition or not, Burnout Legends is spectacular. |