Burning Fight |
Neo-Geo |
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Review by Matt Paprocki |
SNK |
Fighting |
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Graphics: 7 |
Sound: 6 |
Gameplay: 5 |
Overall: 6 |
Once
you begin to think about it, Burning Fight could be a decent game. I mean,
if Final Fight, Streets of Rage, Double Dragon, Riot Zone, Rival Turf,
Brawl Bothers, Growl, Mutation Nation, Ninja Gaiden, Peace Keepers, Death
and Return of Superman, Batman Returns, Renegade, Combatribes, River City
Ransom, Guardian Heroes, Sonic Blast Man, The Tick, Vigilante, Bad Dudes,
Fighting Force, Golden Axe, and Sengoku never existed, then yeah, this
game would be a highly original fighter with intriguing characters and
decent gameplay. However, the above games do exist and this where every
problem with this game begins.
Now that you have viewed the above list, consider the cliché's the vast majority of those games contain and now answer these questions, all which not only pertain to those, but Burning Fight as well. 1. Why are deadly weapons always hidden inside heavy metal barrels? Yes faithful readers, every one of those is in Burning Fight, quite possibly the most generic side-scroller ever conceived. Granted, it's certainly playable, but trust me....you've played this one before. (Special thanks to the Roundtable members who helped with the list of side-scrollers in the beginning of this review!) |