Any psychiatrist worth his salt will tell you that there
are a handful of very common recurrent dreams - dreams that a vast portion
of the population has, symbolizing equally common fears and stress factors.
The "running but not getting anywhere" dream, signifying the fear of not
being able to reach a goal. The "train going through the tunnel", signifying
our basest need for sexual contact. And the ever-popular "being chased by
giant hot dogs, eggs, and pickles while dressed as a chef", signifying that
we are indeed very silly people.
Such
is the basic plot of this classic. You are Peter Pepper, armed with only
your reflexes and a few doses of enemy-freezing pepper, you have to
construct hamburgers by moving along the various platforms and ladders of a
giant construct. By walking over any piece of the burger, that piece drops
down to the next level, knocking any subsequent burger pieces below it a
level lower as well. At the bottom is the burger "in the works", and when
each of these burgers is complete, your stage is complete. Naturally, you're
being chased by various food nasties. The Atari 2600 version of the Data
East coin-op includes Mr. Hot Dog and Mr. Egg (straight from the arcade),
with exclusive characters Mr. Breadstick and Mr. Cheese, presumably
replacing Mr. Pickle from the original.
At its core, it's a maze game, but the strategies and scoring of BurgerTime are quite unique. You see, you can score points by either
smashing a food baddie beneath a hamburger piece or for more points, you can
drop a hamburger piece while one of these foul foods is aboard - dangerous
since they have to get very close to you to make this happen, but with this
risk comes the reward! There are also big points for nabbing the pepper
refills, which come in the form of Ice cream, French fries, and coffee which
periodically and briefly appear in the middle of the playfield, usually at
the worst possible time.
The
2600 version of the game is rather impressive in that it manages to present
a really detailed playfield, with lots of levels and ladders to walk across.
Peter Pepper is well-represented, as are the pepper refill items and Mr. Hot
Dog. The representations of Mr. Egg (a rotating white square), Mr. Cheese (a
rotating orange square) and Mr. Breadstick (a thin vertical line) aren't
quite as impressive visually, but consider this - all of this is happening
on the notoriously flickery-when-busy Atari 2600... and there's not a bit of
flicker in this game!
The gameplay is very close to the arcade's "feel". One major complaint is
that after killing off one of the cruel comestibles, they will re-appear
fairly deep into the playfield, and that includes right on top of you. This
takes a little getting used to and adds a level of danger that doesn't exist
in the arcade, where the baddies appear slightly off-screen and make their
way over. As a result, you'll find that the 2600 version of the game is more
difficult than the coin-op.
Also consider that the game has five screens, more than we're used to
seeing and three more than the best-selling version of Donkey Kong on this
system. It may not look very impressive at first, but taking the complexity
of the game and the number of the elements that have been preserved from the
arcade and you may need to reconsider.
The
game is quite easy to find and is well worth the effort to do so. If you
want to see how vintage arcade games were translated to a vintage system,
this is the perfect example of a great port that maintains the arcade feel
and the style of the home console. Just remember that a bit of time with
BurgerTime could mean some unpleasant dreams, the likes of which your
psychiatrist, mother, girlfriend, and restaurateur would be ashamed. |
Bonus Material
Game Info from the
DP Online Database:
Designed by
Ron Surratt and Pat Lewis DuLong. Based on the
1982 Data East coin-op. PAL version by Dave Akers. While this was a
decent conversion given the limitations of the VCS, there were still many
bugs in the finished product. Later production runs included a choice of
difficulty levels. For a complete list of M-Network games, click
HERE.
Advertisement from the DP Advert
Gallery:

Easter Eggs courtesy of Scott
Stilphen (check HERE for the Easter
Eggs main page):
- 2 versions exist! Later production runs added a choice of difficulty
levels using the TV Type switch (B/W = easy, COLOR = hard) and fixed the
first bug listed below.
- None of the enemies can move beyond the right or left-most ladders
(on the first screen), which means the hot dog and bread stick can't
touch you if you're standing by the right screen edge.
- BUG (original version): Cheese and eggs are tall enough that they
can sometimes catch the chef when walking on the plank below him. {BSR}
- BUG: If an enemy touches you while you drop a burger piece out from
under him at the same time, the game will crash. {Scott Stilphen}
- BUG: After you drop the last bun, you can still get killed while
it's falling.
- BUG: Sometimes a falling bun or patty won't kill a nasty that's on a
ladder below it.
- BUG: When the chef is on the bottom step and peppers down, a second
headless chef will appear at the top of the screen (picture #1). {BSR}
- BUG: If you're too close to the right edge of the screen when you
pepper, it will wrap-around to the left side.
- BUG: If you get killed while a bonus treat is displayed, the graphic
for the treat may change to a hot dog (picture #2).
- BUG: If the game is turned on with the pause mode on (Left
Difficulty A), it will lock up. Putting the switch to B will then start
it.
- BUG: A slight graphics glitch appears on the chef's hat when using
the left-most ladders.
- FRYING: May result in 100 free chefs! Fry until your chef appears to
the left of the top ledge. The rest of the ledges will all be the same
length. You won't be able to move your first guy, and you'll get killed.
Only problem with this trick is that you won't be able to make any
hamburgers.
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