Brutal

32X

Review by Matt Paprocki

Gametek

Fighting

Graphics: 4

Sound: 1

Gameplay: 2

Overall: 2

 

Someday, there will be a book on store shelves called "When Fighting Games go Bad." It will have pictures and information of all the famous fighting games that were hyped by the video game media, yet failed to deliver. This, while being entertaining, is also depressing. The very thought that enough terrible fighters exist to fill a book is remarkable, and Brutal would be close to the front.

This is one of those games that got away somehow, appearing on an absurd number of consoles, most of which didn't even bother to upgrade it. It's a sloppy, shoddy, and all-around disaster. In fact, there are times where you even have to question if this game has been finished.

At its default setting, the game is unplayable. It's too fast to even comprehend quickly enough what you're doing. Slowing it down is a necessity, though you'll need to traverse a needlessly complicated menu system that takes a few seconds to pull up a graphic just to say yes or no. Then, once you've found the right speed setting, you realize it really is that bad.

Part of the problem is that this is as wildly an inconsistent game as you'll find. The animation is at times brilliant; the next second it's cut to one frame. The AI is all over the place, varying from fight to fight. Don't believe for one second that playing on the easiest level will be a quick ride.

This game is ridiculous, pulling off absurd corner traps that should be impossible if this game was programmed correctly. You simply have to stare in awe as you're beaten down by a special whirlwind kick that should have a delay in between strikes. The first few fights don't even allow special moves on your end. You need to earn them and write down passwords to keep them. This is passed off as a "feature."

The screen also scrolls with the person moving against the edges of the screen. In other words, if your opponent is moving to retreat, the screen goes with him. In a hectic battle, this is completely disorienting and pulling of combos without being cheap (though against the AI, anything goes) is impossible. Hit detection is also spotty. It seems this cart is programmed with some random code to determine if your blow is going to land or not.

There is one unique feature here and that's the Battle mode. You pick a few fighters and battle it out to take over the most spots in this small board game-like experience. It's a nice idea wrapped around a sadly beaten fighting game.

Sprites here are small, yet well detailed. Character designs are not very original, and could come from any failed cartoon series. The backgrounds feature gorgeous settings, but foreground objects can (and will) completely obscure the fighters. Certain stages make it impossible to figure out what's going on.

There's little indication that you've hit someone in the sound department. This is a meager package. It barely has enough going for it to consider it as audio. Some of the music provides catchy themes to fight with, but without that satisfying "thud" of mutant animals wailing on each other, it seems wasted. Voices are absent, and don't try the argument that they're animals. If the Ninja Turtles can learn karate and talk, so can the cast here.

This game would appear on five consoles before gamers stopped buying it. That, or Gametek began to feel guilt for putting this out there. They might have learned a thing or two about Karma too. Whatever happened, we'll never know. At least the plague stopped here.

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Last updated: Friday, July 01, 2005 12:51 PM