Boulder Dash |
ColecoVision |
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Review by Bruce Consolazio |
Sierra |
Action |
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Graphics: 8 |
Sound: 7 |
Gameplay: 10 |
Overall: 9 |
By
the mid-1980s, most ColecoVision owners, even the more dedicated ones,
would have been greatly surprised at the number of titles that actually
existed for that console. They (this includes yours truly) could've listed
maybe several dozen, but few knew that well over 100 titles of almost
every variety were available somewhere! Among those little-known
ColecoVision cartridge games was a gem of a game called Boulder Dash. Originally
a 1984 Atari computer game from First Star Software, Boulder Dash is a
game not unlike Mr. Do! and Dig Dug in concept. You play a little
character named Rockford, whose mission in life is to dig through 20
screens ("Caves") in order to gather enough Diamonds to open a
small door leading to the next Cave. Along the way he must contend with
Walls, Magic Walls, Boulders, Fireflies, Butterflies, Amoebas, and a time
limit. Each Cave, which is larger than the television screen and
surrounded by an indestructible Barrier, is different than the one before
it, and usually requires Rockford to do something different in order to
gather the needed number of Diamonds. What he must do depends on the Cave
and what is in it... Diamonds
are diamond-shaped objects made of scrolling horizontal lines. As
mentioned earlier, Rockford must collect a number of them to advance to
the next Cave. Walls are found within the playfield, and will block
anything. They can, however, be destroyed by an explosion. Magic
Walls look just like Walls, but, when Boulders are dropped on them, they
will start glittering and can change any Boulder falling through them into
Diamonds, as long as there is empty space beneath them. They will also
change falling Diamonds into Boulders. Their power only lasts for a short
time. Boulders are just that, and will fall if nothing is below them. If
they fall on Rockford, Fireflies, or Butterflies, then they and anything
nearby will be destroyed in an explosion. Rockford can hold up a Boulder,
or push it left or right, as long as nothing is blocking it. Rockford can
outrun falling Boulders, as long as he doesn't hesitate. Fireflies
are flashing squares that move around. If they touch Rockford or the
Amoeba, or are struck by a falling Boulder, then they will explode in a
3X3 area, destroying anything caught within. Sometimes
all Rockford must do is gather most of the Diamonds. Sometimes he must
create them by dropping Boulders on Butterflies, or luring them into the
Amoeba. If the Cave has a Magic Wall, then clever digging is needed to
clear a large enough space beneath it and to properly set up Boulders to
fall through it within the time the Magic Wall's power lasts. Or maybe
Rockford must destroy a portion of a wall with an explosion to reach
Diamonds. Each Cave is like a puzzle, and there is often more than one way
of getting past it! Boulder
Dash is a superb game, and the ColecoVision version does manage to capture
the charm and gaming magic of the original. Fans of this sort of game will
certainly enjoy it, and those looking for something different should
consider it. Boulder Dash was simply another little-known game for the
ColecoVision that deserved much more attention than it received. *Helpful
Hint- If you hold down the fire button and then push the joystick,
Rockford can affect the neighboring space without actually stepping into
it! |