Bonanza Bros |
Genesis |
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Review by Joe Santulli |
Sega |
Action |
|
Graphics: 5 |
Sound: 6 |
Gameplay: 4 |
Overall: 4 |
Now
here's something we haven't seen much of on the Mega-drive or the Genesis:
split screen simultaneous two player action.
The question is, when is it going to be done right?
Sporting some rather blocky, dull looking 8-bit style graphics, Bonanza Bros. looks and plays worse than Xenophobe, the game that it was obviously inspired by. The object is to find several objects scattered among a building that
you and a cooperative friend must explore.
The mechanics of the game are just fine, but the questionable 3D
graphics and slow-motion action bog the whole thing down.
To top it off, the soundtrack seems about five seconds long and
repeats over and over and over. Okay, every cloud has a silver lining.
I must say I liked some of the "special effects" in the
game. An attack dog that
appears after several cleared buildings growls, barks, and yips when hit.
It LOOKS more like one of those balloon doggies a bad magician
would make to warm up his act, but at least it sounds good.
There are a few other bells and whistles but the time spent to
program them in would have been better spent working on the bland
graphics. |