When
you really think about it, the only one responsible for the success or
failure of the N64 has been Nintendo itself. With all of that quality
control the company is known for, the games coming out of Redmond should
have been pretty special. But out of all of the titles available, it's
hard for some folks to find very many games that are not only worth
playing, but worth keeping and replaying. In fact, I find myself going
back to my NES or SNES more than my N64- sad but true. There's a whole lot
more heart in almost any ten games for these two systems than most 64
stuff. But sometimes a game comes along that brings back a feeling of
solidity in terms of the gameplay, even if it lacks the flashiness of
better looking titles. Then again, if you just buy a game because it looks
good, you probably own a lot of horrible playing games, right?
Say
hello to DMA's Body Harvest, a game that was originally scheduled as a
launch title to be published by Nintendo. I'm guessing that they kept
looking at the less than impressive graphics and decided somewhere along
the line to drop the game from its lineup. Fortunately, Midway came along
and had the foresight to publish this one, but they didn't actually go all
out as far as advertising and promoting it. That, and the fact that a
little game called The Legend of Zelda: Ocarina of Time was burning up the
charts. Despite receiving very good, if not excellent reviews in a number
of major game mags, BH didn't actually fly off store shelves. In fact, you
can probably get a new copy for well under $20 if you look around. You'd
be doing yourself a favor, as BH is an excellent game- one of the top 10
titles for the N64, in my opinion.
Body Harvest is a third-person action game with some great play mechanics
and 5 really massive levels. The basic story is the usual time travel
stuff, but BH adds the use of a wide assortment of vehicles that you find
in your travels to aid in the total destruction of the alien menace.
That's right, your character can jump into (or onto) anything with wheels
or wings and use it to cover huge areas that would take forever to reach
on foot. Some of these craft have their own powerful guns and/or the
ability to crush some of the bugs, while others are built for speed and
jumping over gaps here and there. Rather than bog the player down with
complex controls for each craft, the same basic layout is used for
whatever you "borrow". Some will scoff at this, but this game is
so huge that to remember all the control differences between a WWI biplane
and a 60's car would take away too much of the fun!
The
first level has you bopping about in 1916 Greece, but you're not there to
take in the sights! Just a few steps away from where you land you get to
drive the first of many vehicles, as well as battle some really ugly and
vicious giant bugs! Other than a sluggish shuffling run, the control on
the hero is pretty good in these outdoor areas. The analog trigger is used
to move about, and the Z-trigger uses your selected weapon. You tap and
hold the R button to lock onto targets, and the left and right C keys
rotate the game camera or roll out of the way of danger. The camera system
is excellently implemented with two viewpoints: in-close third person, and
a bird's eye view, and you'll find yourself using both equally throughout
the game. The indoor scenes have a RPG/puzzle hybrid feel to them with
torches and lamps to light, and switches to throw to open up hidden areas.
There are also quite a few people to speak to, and they often have some
very helpful items and information to help in your quest.
The great music and sound effects in BH deserve special mention for the
sense of dread and urgency that they give the player. You always know when
the aliens are near even if you don't see them right away, thanks to the
driving orchestral-sounding score, and the hysterical screams of the alien
victims. The game has few dull moments- you can cruise about lazily
looking for hidden stuff after clearing out an area, but other than that
you're always on the run to or from some form of action-based event. I
also liked the idea of getting new directives as you do battle, a la
Syphon Filter, or more recently, Metroid Prime. After the first level
boss, the game gets geometrically harder and you encounter bigger and
meaner bugs, with the dreaded harvester waves become more and more
frequent- watch out for those mutants!
As
I said before, the game isn't perfect. In fact, if I wasn't so enamored of
the tight gameplay, sounds and lighting effects, I could spend a few
columns going on about the less than perfect graphics and animation. There
are stiff, ugly-looking NPCs that just stand or sit around in the indoor
scenes, some bland, yet oddball decor (the roast pigs turning in almost
every house in the 1941 Java levels are a real laugh), and the main
character does a bizarre dance when he gets stuck in a corner. But this is
one game that takes what it has and does what it should do, and it does
this a lot better than most games that look lots better and are just
average or worse.
I've noticed that all of the DMA Design games that I've played (the early
Grand Theft Autos, Space Station Silicon Valley, and Wild Metal) don't
have the best graphics in the world, but are simply a big blast to pick up
and play for hours thanks to their great design! How many games by a
single company can you really say that about? In case you didn't know,
some of the elements introduced in Body Harvest were improved and expanded
upon in Grand Theft Auto III, and it's impossible to play both games
without noticing the lineage. The funny thing is there was never a N64
Metroid game, yet this "feels" like one (and could have been, if
Nintendo had enough foresight). I'm sort of hoping DMA decides to revisit
this idea one day, and gives us a sequel or even a remake, as not everyone
got a chance to experience BH when it was initially released. If you own a
Nintendo 64, track down a copy of Body Harvest while you can- you can
thank me later... |