Blue's Journey |
Neo Geo |
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Review by Matt Paprocki |
Alpha |
Platformer |
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Graphics: 5 |
Sound: 7 |
Gameplay: 4 |
Overall: 4 |
![]() The problems with Blue's Journey are numerous, and mostly aggravating. You're not dealing with a super-powered hero. This guy throws leaves (yes, the ones from trees). Power-ups make this situation a little better, loading him up with bombs and boomerangs. Blue doesn't even jump on enemies, which is also a nice change of pace. He instead picks them up and tosses them to take them out at once. Cruel, heartless, yet still effective. ![]() The small sprites show off colorful, child-like backdrops with expansive depth (in a few stages at least). This pales in comparison to other early Neo Geo games like Magician Lord, and the SNES-like color palette doesn't do anything to remove that stigma. Animation is unspectacular, leaving the enemies rather bland and unthreatening. The same goes for the enjoyable yet cheesy soundtrack. This all makes for a harmless children's title, though whoever thought a 6-year old would have a Neo Geo to play this on probably is no longer working in a marketing department. Even when compared to the titles Blue's Journey is sandwiched between (by release dates), Magician Lord and Spinmaster, it's just not worth playing through. It misses the high mark set by the latter two titles, and fails entirely to capture the charm of the Mario or Sonic series. |