Blitz: The League |
Xbox |
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Review by Matt Paprocki |
Midway |
Sports |
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Graphics: |
Sound: 8 |
Gameplay: 9 |
Overall: 8.5 |
![]() Blitz is fun though, and it always has been. This time around, the gameplay is a little tighter, and rather oddly, has a similar feel to the Playstation classic NFL Gameday '98. The playbook is small, and you'll find yourself sticking to a short set of plays for each game. The League doesn't hold back like NFL Blitz was forced to, and as such, it has no boundaries. There are no objections to injecting painkillers into a player to get him onto the field faster, and purposely trying to cause injuries is rewarded. You can also bet on your own team to earn cash faster, whether for better training, drugs, or equipment. ![]() All the antics that have caused some controversy with real pros and even ESPN are worse. There's no control over them. They just happen to be bland cinematics. The bar brawl used in the marketing materials is nothing more than a short segment that has all quality of the full-motion video games of old. Even the endzone celebrations (including recreations of actual NFL ones like the "cell phone in the goalpost") are repetitive and random. ![]() A big change is the clash meter, allowing for big plays by just pressing the left trigger. It slows down time and increases the chances of a huge catch (or a turnover/injury on defense). It's far too easily abused, and any tension created in a multi-player game is gone. It fills without doing much of anything other than moving the ball forwards a few yards. The AI opponent takes advantage of this even more so than a human player, and that's because it's programmed to. Blitz: The League is not the Madden alternative, and once the novelty of it all wears off, it's not the classic Blitz either. It's a fun rental with a few hours worth of enjoyment until the shock factor is unveiled to be an immature patience test. Any longer and you'll realize this needs a few more years before it's a full product. |