Bionic Commando |
NES |
||
Review by Sotenga |
Capcom |
Platformer |
|
Graphics: 7 |
Sound: 7 |
Gameplay: 9 |
Overall: 9 |
As much as I like Street Fighter, I dislike Capcom for putting a much greater emphasis on SF in their modern days over pretty much all the rest of their games. C'mon, Capcom, why focus so greatly on just fighters when your expertise in shooters and action-platforming is oh-so prominent? I wouldn't be so pissed at them if they didn't just rule so much in the lateral 80's, what with absolute classics such as Trojan, Forgotten Worlds, Commando, Ghosts N' Goblins, Gun.Smoke, Forgotten Worlds, Final Fight, and a certain war-themed action/adventure jamboree that features a protagonist with a giant metal extending thingy on his arm. I am referring to Bionic Commando, definitely one of Capcom's finest moments on the NES and in their career.
The plot involves the mysterious disappearance of expert commando Super Joe around the same time that an evil terrorist militia initiates the ominous sounding "Project Albatross." This project requires the knowledge of their former leader, the dead Master-D, whom the bad guys are attempting to revive. Radd is sent in to find Joe and crack down on these evil doings by the "Badds." The Badds are actually Nazis, but Nintendo of America changed their names to offend less people. Of course, when you witness Master-D's true identity, it will become apparent that Nintendo did not do a good enough job of censorship. There are nineteen areas in the game overall, with twelve of them being action stages and the other seven as neutral zones, which exist to provide you with information or new items. The overhead map allows you to move along to some of the areas, but until you fulfill certain quotas, you will not be able to progress to certain parts of the map. When you choose an area, you are prompted to choose from your supply of weapons, armor, items, and communicators.
BC's graphics are nothing special, but they are really damn good for the NES. You wouldn't expect a game with a grim war theme to work well with rather colorful environments, but it gets the job done rather well. The backgrounds, while well illustrated, are stoic and lack parallax scrolling, and the sprites don't have much animation to them. Still, this is an earlier NES game, so for the time, it was damn impressive. When talking to someone, character portraits with good detail appear along with somewhat badly translated text. While hardly on the same level as Battletoads, the graphical style of BC is one that will appeal to most gamers. The music is impressive, at least by my standards. I always thought that Capcom made great use of the NES sound chip, and it shows here in BC. With music ranging from the militant theme of area 1 to the unsettling dirge of area 5, the tunes are fantastic. The problem is that different areas use the same themes, although I don't get tired of them. Some gamers might get a bit tired of the same theme that plays throughout all seven neutral zones, but thankfully, none of it is grating or obnoxious. The sound effects aren't greatly impressive, but they are adequate. It's just that you'd expect a rocket launcher to cause a BLAM instead of a THUD when one of its projectiles hits the wall.
The charm of Bionic Commando is indescribable, but I think I just like it because very few games have a similar style of play. As mentioned before, the bionic arm really adds innovation to the conventional action formula that gamers have grown used to. Jump button? We don't need no steenkin' jump button! But it's not just the arm that sets BC apart from all other Capcom and NES games. While most stages are linear, the overhead map gives you the choice to go where you want, although you won't spend most of your time running around like a blindfolded muskrat hopped up on morphine. The design of the stages is built around the use of the arm, which will provide a fair learning curve for newcomers to the game. Bionic Commando is still a classic to this day, and it is practically a requirement for all NES owners, especially if they happen to be Capcom fans. What other classics give you a bionic arm to fight evil Nazi forces? Unless there's a secret code in Wolfenstein 3D that allows you to use one, I don't know of any others. As a final incentive to play, you are treated to an unbelievably gory display near the end of the game. To find out what it is, play Bionic Commando, soak in the glory of its greatness, let time pass by around you, and finish it as an extremely satisfied gamer. |