Battlezone |
Atari 2600 |
||
Review by Matt Paprocki |
Atari |
Shooter |
|
Graphics: 7 |
Sound: 5 |
Gameplay: 7 |
Overall: 7 |
"Battlezone" has to be one of the nicer cabinets to come out of the early 80's. Peeping through what looked like the small window of a tank, you were instantly immersed in a world of green wireframe goodness. Obviously the home experience doesn't quite match up, but the gameplay has been captured within reason.
Lasting longer than 5-minutes at a stretch in this memorable home port is an accomplishment. Enemies constantly pop-up on the radar directly behind the player's position and missing even a single shot is generally deadly. Being surrounded is just excruciating, requiring precision firing and quick maneuvering to find a way out. Nothing is more infuriating than turning the tank around only to find a bullet an inch from the screen. Even with the wireframe models gone, the sprites do an admirable job conveying the same sense of movement. There is generally a large amount of action on-screen at once including the tank treads, grassland, and enemies all in motion. Everything scales the best it can considering the hardware, but the trade off is a rather small screen to do all of this. You'll see a lot of black area around the playfield but if it stops flickering and disappearing enemies, the trade-off is a worthwhile one.
Frustrating as it may be, "Battlezone" is still a blast today even after the likes of "Battletank" on the 16-bit consoles. The simplicity gives the proceedings a sense of urgency, knowing death is always just a radar blip away. Yes, the arcade version is a better game, but you can find this one on E-Bay for a dollar. I'm sure that decision is an easy one. |