Bart's Nightmare |
Super NES |
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Review by Joe Santulli |
Acclaim |
Action |
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Graphics: 7 |
Sound: 7 |
Gameplay: 8 |
Overall: 7 |
![]() Basically, Bart is asleep for the whole game. If he wakes up, the game ends. During his sleep, he must capture missing pages from his homework assignment via five mini-adventures: Bartman, Bart's Bloodstream, The Temple of Maggie, Bartzilla, and Itchy & Scratchy. Between stages, he must negotiate the ever frustrating Windy World, the gateway to each of the five worlds. There's no set order in which you tackle the stages, which I like, but you have to return to Windy World each time, which I didn't. In Windy World, you'll encounter nothing but trouble as Bart searches for the gate to the next world. The big problem is, the gate could be nearby or very far away. Graphically, Bart's Nightmare is right in line with the other Simpsons' games: close to the cartoon quality, but nothing special by 16-bit standards. Outside of the opening sequence, the Super NES's capabilities are barely tapped. The same goes for the sound and music, which are about average, very uncharacteristic for this system.
Bart's Nightmare is a tough game, and I still haven't conquered it, although I'm able to consistently get "B"'s on my final grade. It's the difficulty that will keep you coming back for more. Let me know if you've figured out how to get past the Itchy & Scratchy scene - Aye Caramba! TIP: In Windy World, try to keep the bubble gum on the screen as long as you can. You only lose it when it drifts off the screen or hits another object. In the Bartman stage, go as slowly as possible when Krusty balloons appear. You'll get more of them the slower you go. |